![]() ![]() If you would like to add more than the soft-limit (e.g. Once chosen, tap on the item-icon which will highlight it.If you have multiple items for a given part, scroll down until the desired item is located.On the Avatar Editor page, tap on any of the available pull-down menus, and select a category (e.g.Print(object, object.Tap Avatar located on the navigation menu. : for _, object in pairs(Character:GetChildren()) do You can use the HumanoidDescription system to preserve a certain style for the avatar to look, by applying a 0 value for each limb you can then apply this HumanoidDescription to the character via a script in StarterCharacterScripts.Try indexing your services as a local variable at the top of your script first, via GetService (GetService is a canonical way of fetching services).You’re using the wrong type of for loop try using a key-value loop instead of via index (since the index is unimportant). ![]() On the other hand, since this doesn’t fire for blank characters, you can use ChildAdded and destroy CharacterMesh class children when they’re added. You can change this to use CharacterAppearanceLoaded and wait until the signal is fired, which tells the script that the avatar’s assets have loaded. You are using an unnecessary wait statement to reinvent the wheel, where functions are already provided for you.Here are some issues I’ve observed with it: Next thing I noticed is, well, the code itself. You can create that by using three back ticks. When posting code to the DevForum, put your code between a code block. One thing I’ve noticed, first off: your code block hasn’t been formatted properly. Why’re you guys spoon feeding code with no after-explanation as to what was changed or giving him learning resources? There’s no point if OP doesn’t learn.
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